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POCAdmin1
POCAdmin1's picture

Hey guys,

A few months ago, we blocked players who used a lot of accounts to farming coins. Some players wrote that they need several accounts to move between different places and other things.

 

Today we want to ask what kind of features we can add to game to make it convenient for you to play without using many accounts.

 

We are waiting for your ideas, have a great day!

Builder
Builder's picture

This item would be like the home point invisible to everyone except whomever placed it. However this item would be capable af harnessing the avatars body (the player) and pulling it through space and time back to the pad. The avatar still posses the items he/she collected and reserves no harming nor affects after transit. The teleportation pad after being placed down acts like a sign showing you a small bar that you can name the pad (example : Teleportation pad #1, Home Base, Mine Shaft Teleportation pad #2). Then the pad is placed down and a figure of your skin compleate with whatever item the avatar holds in its main hand. The copy of the avatar has 3 blue rings around it. 1st slightly above ankles 2nd around middle chest and 3rd above head. The controller of the avatar can access the teleportation pads through friend chat which its own separate file labeled teleportation pads. Players can acces which ever pad they whant quickly by typing the name of the pad to search through possibly dosens of pads. The pad has a settings button on it as well where it can ether be destroyed or the avatar controller can also view the area around the pad from the eyes of e avatar copy that is inside the rings to make sure it is safe and not booby trapped by perhaps lava or a deep pit by someone who saw you place it down or maybe place blocks in or around it ether by accident or as a trap. The item is the only object capable of being placed inside the main spawn since it is invisible to other players. The be able to be bought from the store for 5000 coins as it allows the player to monitor or live among many small bases (example: if my friend Gabriel has an underground base he also has a farm in a sky base instead of useing blocks to get up and down he just teleports back and forth faster safer and simpler than useing scaffolding) the block would require at least 3 blocks of open space. Crafting recipe would be 1 chest, (to allow the player to keep inventory) 1 diamond block, a golden apple, (to keep health positive from being yanked through space and time) 2 red stone blocks, 1 red stone repeater, 1 red stone compariter, and 2 obsidian realitively expensive to get resources for but it is worth it when you can check your sky base farm from your under ground base To see if the crops are ripe.

ender chest recipe 8 onsideon surrounding a diamond

gold=gd 

diamond=dd

redstone=re

comparitor=cr

private chest= pt

repeter=rr

Golden apple=ge

obsideon=on 

 

teleportation pad recipe

on--dd--on

 rr--pt--cr

re--ge--re

Builder
Builder's picture

can you replace the private chest with a chest if it would be simpler

POCAdmin1
POCAdmin1's picture

Builder, what do you mean? The difference between them - nobody can open your private chest and see your loot, while everyone can loot any simple chest

Builder
Builder's picture

POCAdmin1, it would be for the recipe for the teleportation pad. i want private chests to stay but for the recipe for the teleportation pad's private chest could be swaped for a normal chest to keep from needing to add a private chest recipe

Judy
Judy's picture

I have a couple of ideas. One is multiple home points. For example, there could be the regular Home point which is green, Home Point 2 which could be blue, Home Point 3 which could be red, and so on. When you use the portal at the spawnzones or when you respawn, you could have the option to teleport to any of those Home Points you placed, and it would list the coordinates of them. Being able to have multiple Home Points would let you easily move items to different locations and back. Unlike using different accounts to move items, you wouldn't need multiple devices running different accounts.

My other idea is the ability to complete daily quests for coins. After the enchantment update, coins are actually useful. Currently, there aren't many good ways to get a lot of coins unless you want to save up your coins for an entire month or pay real money. My idea is that you could go to the trader NPC and get different quests every day. The quests would be similar to how achievements work : you complete a certain task and immediately get rewarded with coins. For example, Mine 15 diamonds for 120 coins or Discover a new spawn zone for 200 coins. If you will consider adding this feature PLEASE make the coin rewards worthwhile because I don't want to have to kill 129036537428 zombies for 17 coins.

BlueTangs Rock3
BlueTangs Rock3's picture

Judy, Perhaps obtaining in-game coins could take some inspiration from MineCraft's exp. orb system, where performing actions such as killing mobs, breeding animals, mining certain ore, cooking food, and smelting items in the furnace will occasionally give you specific amounts of exp. points depending on the action the player did (for example, killing a monster would give more experience than breeding an animal, smelting gold ore would give more experience than cooking a potato, and mining a diamond ore would give more experience than mining a coal ore).

 

Solverlabs could either add an exp. system similar to MineCraft's except it's in-game coins rather than exp. orbs, or they could make it to that you can exchange exp. points for in-game coins; for example, 50 experience points (not to be confused with full-on experience levels which would fluctuate in value depending on the level, because you need less exp. points to go from experience level 1 to level 2, than you'd need to go from experience level 29 to level 30) could be exchanged for 10 in-game coins.

Builder
Builder's picture

Judy wrote:

I have a couple of ideas. One is multiple home points. For example, there could be the regular Home point which is green, Home Point 2 which could be blue, Home Point 3 which could be red, and so on. When you use the portal at the spawnzones or when you respawn, you could have the option to teleport to any of those Home Points you placed, and it would list the coordinates of them. Being able to have multiple Home Points would let you easily move items to different locations and back. Unlike using different accounts to move items, you wouldn't need multiple devices running different accounts.

My other idea is the ability to complete daily quests for coins. After the enchantment update, coins are actually useful. Currently, there aren't many good ways to get a lot of coins unless you want to save up your coins for an entire month or pay real money. My idea is that you could go to the trader NPC and get different quests every day. The quests would be similar to how achievements work : you complete a certain task and immediately get rewarded with coins. For example, Mine 15 diamonds for 120 coins or Discover a new spawn zone for 200 coins. If you will consider adding this feature PLEASE make the coin rewards worthwhile because I don't want to have to kill 129036537428 zombies for 17 coins.

only downer would be that they would need to make seperate home points because if they used the same one it just changed colors you each time you placed one down you would hve another home point each time you moved the home point. i have moved my home point in my base multiple times so i would have an unmoveible home point

Judy
Judy's picture

Builder, My post literally has the words "multiple home points"

Builder
Builder's picture

Judy, i know!!!! i was saying that it would take long periods of time to create the codeing to hold multiple home points. if say they added 6 new home points they would need to add the codeing for 6 new homepoints. the codeing would require the game to recignises and not conffuse the different home points and not telepot you to a different home point. as well as adding all 6 home point buttons to the teleportation menu and to the respawn menu.

Judy
Judy's picture

Builder, Coding multiple home points would be infinitely easier than coding your teleportation pad idea lol

BlueTangs Rock3
BlueTangs Rock3's picture

Since a big benefit to having multiple accounts is to be able to teleport between multiple far away locations, in which case the alt account works as a teleportation port, prehaps there could be a new feature in the teleportation options where you could save a list of locations to teleport to.

 

How this could possibly work is that in order to add a location to your teleportation list, you'd first need to stand in the area you want to add (for example; to add the location 150,780:-43,236 to your teleportation list, you'd need to first walk over there, and stand in the spot while adding it to the list), then a pop-up would appear asking for confirmation about adding to location to the list, and upon clicking "yes", you'll have save a screen in the teleprtation menu that would have your current saved locations, clicking on the option to teleport to a specific saved location would give you a pop-up to confirm if you'd like to teleport there, and accepting the option will teleport you to the particular location.

Pìzzærølls
Pìzzærølls's picture

BlueTangs Rock3 wrote:

Since a big benefit to having multiple accounts is to be able to teleport between multiple far away locations, in which case the alt account works as a teleportation port, prehaps there could be a new feature in the teleportation options where you could save a list of locations to teleport to.

 

How this could possibly work is that in order to add a location to your teleportation list, you'd first need to stand in the area you want to add (for example; to add the location 150,780:-43,236 to your teleportation list, you'd need to first walk over there, and stand in the spot while adding it to the list), then a pop-up would appear asking for confirmation about adding to location to the list, and upon clicking "yes", you'll have save a screen in the teleprtation menu that would have your current saved locations, clicking on the option to teleport to a specific saved location would give you a pop-up to confirm if you'd like to teleport there, and accepting the option will teleport you to the particular location.

 

Do you not realize how bad this could be? If anyone could have a list of locations they would be placed everywhere to the point where you cant make a base anywhere. This is an example of a great idea but a terrible execution 

BlueTangs Rock3
BlueTangs Rock3's picture

Pìzzærølls, after this consideration,  this prehaps wasn't the best idea for actual gameplay.

 

Especially since other players wouldn't be able to tell where saved coordinates were to defend against it.

 

Perhaps a possibile solution to improve on this idea is instead of being able to simply save a location you've stood in, and having the ability of making a ton of saved locations with little effort, you'd need to make a block similar to MineCraft's lodestones.

 

These lodestone-like blocks could be reletively expensive to craft, and you'd need to place them into a location you'd want to save to teleport there later, though you'd also need a compass (though they're currently not in PoC) to bind with the lodestone-like block, perhaps it could also bind to multiple lodestones (though would possibly have a limit such as 10 or so) to save inventory space, and using the modified lodestone could be used to give a saved locations list, though if a particular lodestone gets destroyed at some point, the option to teleport over there would be removed until you can replace that lodestone, this way you'd need to find ways to protect your lodestones and discourage having them in open spaces where player activity's high in attempts to mass-claim.

BlueTangs Rock3
BlueTangs Rock3's picture

BlueTangs Rock3 wrote:

Pìzzærølls, after this consideration,  this prehaps wasn't the best idea for actual gameplay.

 

Especially since other players wouldn't be able to tell where saved coordinates were to defend against it.

 

Perhaps a possibile solution to improve on this idea is instead of being able to simply save a location you've stood in, and having the ability of making a ton of saved locations with little effort, you'd need to make a block similar to MineCraft's lodestones.

 

These lodestone-like blocks could be reletively expensive to craft, and you'd need to place them into a location you'd want to save to teleport there later, though you'd also need a compass (though they're currently not in PoC) to bind with the lodestone-like block, perhaps it could also bind to multiple lodestones (though would possibly have a limit such as 10 or so) to save inventory space, and using the modified lodestone could be used to give a saved locations list, though if a particular lodestone gets destroyed at some point, the option to teleport over there would be removed until you can replace that lodestone, this way you'd need to find ways to protect your lodestones and discourage having them in open spaces where player activity's high in attempts to mass-claim.

 

It may still not be the best idea, though I currently can't think of many other ways to implement the benefits of alt account "teleprtation hubs" into a proper gameplay mechanic. If anyone else has some constructive criticism and/or alternative ideas to implement a "teleprtation hub" mechanic, it would be nice to have them, as there's definitely room for improvement with the idea.

maybe later
maybe later's picture

Please do not block me though, I have more than one account, but I dont use it to farm coins or get an advantage, I made a map on my main account but my tablet that I made it on doesn't work well, and might break soon, so I had to make other accounts, so I can still edit my map, even if my tablet stops working. But I do suggest that we should be able to transfer ownership of maps to other people. I'd probably transfer my map ownership to my other account, so that I can get rid of the other ones, and still be able to build.

Pìzzærølls
Pìzzærølls's picture

We wouldn't need to coin glitch if the game wasn't so difficult. Apples are impossible to get. There is no Xp system. It's really expensive to add enchantments when we can't afford it

Zerow
Zerow's picture

add a skin without clothes so u can see the magic in front of the legs

Builder
Builder's picture

Zerow wrote:

add a skin without clothes so u can see the magic in front of the legs

oh god plz no

Elektrika
Elektrika's picture

The ability to buy private chest slots for 50 coins each would help, or something that compacts a full 27 inventories into one private chest

 

 

Builder
Builder's picture

that wold be op and awsome but i vote yes to that

Judy
Judy's picture

The ability to store 27 inventories of stuff in one block? That would be crazy overpowered cus 27 inventories is 729 slots (not including the hotbar.)

Judy
Judy's picture

I know in Minecraft you can have 27 inventories in one block by using Ender Chests that are filled with Shulker Boxes, but that requires lots of game progression, time, and exploring and you can't infinitely farm Shulkers. Planetcraft has no such progression, so it would be hard to make it balanced unless the method for obtaining that type of item would require crazy rare or expensive items

BlueTangs Rock3
BlueTangs Rock3's picture

Judy wrote:

I know in Minecraft you can have 27 inventories in one block by using Ender Chests that are filled with Shulker Boxes, but that requires lots of game progression, time, and exploring and you can't infinitely farm Shulkers. Planetcraft has no such progression, so it would be hard to make it balanced unless the method for obtaining that type of item would require crazy rare or expensive items

Or it would require them to make another dimension, in this case an End-like one. Though, since they hadn't even gotten to the point of adding a Nether in any form after all these years(whether it be like the Nether Reactor core from the old MineCraft PE days, or an actual full-blown dimension), I'd definitely doubt that they'll get to the point of adding dimensions for these Shulkers to spawn in.

 

Also I guess there may be possible legal issues with the End Dimension specifically, since I would assume that while the Nether's a more public-domain concept (being the firey underworld), the End is a bit more of a MineCraft-specific concept.

Builder
Builder's picture

here r two more ideas for planet of cubes, for transportation. 

1. ender pearls

2. mine carts

please add them

Ze assassin YT
Ze assassin YT's picture

Also you should add boats to get across the water

Builder
Builder's picture

Ze assassin YT, well their isnt very much water. it is only in swamp bioms and the lily pads would break the boats i think. unfortunatly their are no ocean bioms. if ocean bioms were added then boats would be very usefull also they should add a water mob like a drowned zombie or something

RedTangs Rock3
RedTangs Rock3's picture

I agree with Blue Tangs exp system it sounds better. And no. Lilypads don't break the boats. At least I think.

BlueTangs Rock3
BlueTangs Rock3's picture

RedTangs Rock3 wrote:

I agree with Blue Tangs exp system it sounds better. And no. Lilypads don't break the boats. At least I think.

In older versions of MineCraft, lily pads used to break boats.

 

Though in modern versions of MineCraft, it's the opposite; now the boats break lily pads.

Judy
Judy's picture

I honestly think that they should just forego the feature of using coins to obtain items and enchantments entirely and just use experience because the current system for coins is outrageous. You don't even have to play the game to get coins because you could log onto the game for 2 seconds and get your daily coins automatically, but that doesn't even matter because nearly everything in the trader shop is INSANELY overpriced. The only reason coins exist is so that people are encouraged to give the creators money by buying coin packs. Even worse, you are able to buy 50000 coins for $45, but that amount of money is enough to buy yourself a Minecraft account and still have around $18 left. Screw the terrible coin system and just add the ability to obtain experience points by ACTUALLY DOING STUFF AND PLAYING THE GAME and using said experience points to get items and enchantments.

Builder
Builder's picture

Judy wrote:

I honestly think that they should just forego the feature of using coins to obtain items and enchantments entirely and just use experience because the current system for coins is outrageous. You don't even have to play the game to get coins because you could log onto the game for 2 seconds and get your daily coins automatically, but that doesn't even matter because nearly everything in the trader shop is INSANELY overpriced. The only reason coins exist is so that people are encouraged to give the creators money by buying coin packs. Even worse, you are able to buy 50000 coins for $45, but that amount of money is enough to buy yourself a Minecraft account and still have around $18 left. Screw the terrible coin system and just add the ability to obtain experience points by ACTUALLY DOING STUFF AND PLAYING THE GAME and using said experience points to get items and enchantments.

hat when you spend $45 on coins you can about 12 diamond blocks!!!!!!! 

but the reason it is so high is because some ppl who have been playing since the store wasfirst added (when it had only leather armor. wooden and iron swords, torches, night vission potents) or when ever the coins were added some ppl or even possibly alot of ppl were playing every day  but for ppl who had diamonds they did not need the store yet they still played every day and got millions of gold so that is probubly why the stores stuff is expensive. though for ppl who dont have lots of gold they are never able to get stuff from the store.

POCAdmin1
POCAdmin1's picture

Judy, Hello, you always have ability to play for free this game. Even more - we have a lot of bonuses and events - where user can farm even more 10000+ coins for 30min joining the contest.
About experience - developers already discussing what to deal with it - in any way, if they decide to start development, I will report it on the forum.

And bonus info - we will have event this week, and join the discussion - https://poc.solverlabs.com/content/new-1-week-event - you can share your ideas, and it wil be a huge contest for clans with a lot of rewards.
Have a nice day! yes

Judy
Judy's picture

POCAdmin1, Events are not a reliable way to get coins because you are very unlikely to get any coins even if you put a lot of time and effort into whatever you did, and you guys only hold events once or twice per month *at most*. The main point im trying to get across is that there are ZERO good ways to get coins by actually doing things and playing the game (I'm excluding the achievements system because that is not a good method of obtaining coins at all.)

Judy
Judy's picture

$45 will get you enough coins to buy 11 diamond blocks, not 12. Also, I don't care how much money you have cus if you spend $45 just to get 11 diamond blocks, you are stupid. If you spent ANY amount of money buying those horribly priced coins, you are stupid. Sorry for being harsh, but that's just my opinion.

Builder
Builder's picture

Judy, ikr i have not spent any money for that reason though i think the store should atay cause sometimes i go some where with the building blocks i need and then i realise that i need something and i just buy it from the store. and if they added an x-p sistem they would probubly remove ore respawization (idk if thats a word but who cares) and almost every body (99.9999999999999%) of all ppl like ore respwnization.

Judy
Judy's picture

The developers should add experience and keep the coin system but only as a way to buy skins, nothing else. I think the in-game item shop should only be accessible from the trader NPC and use experience points as currency. I doubt they would remove the ore respawning mechanic because it's currently not that overpowered, and there really isn't a reason to mine up every ore you see and hoard up stacks and stacks of minerals (gold might be the only exception.)

Judy
Judy's picture

Whoops, my bad. I realized you meant that the developers might remove ore respawning because you would get exp from mining ores. I still doubt that they would remove it because they don't seem to mind that players can use the mechanic to theoretically get infinite resources. Mining ores to get exp would still require some work so it's not like you barely have to lift a finger in order to obtain resources.

Builder
Builder's picture

if more item slots are added to the private chest plz add a search bar