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BlueTangs Rock3
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Hey guys! I've been working on suggestions like this for a while,but this will be my first public one,with more coming soon. In this type of suggestion, I suggest different mobs,and suggest their mechanics,along with drawing something similar to what the Skin&3D models should look like. After many months,I'm currently prepared for 3 suggestions like this so I hope you guys like this type of suggestion! :D

Mob 1:Mouse:

•Mice are a very common small passive mob with 3 health

•they spawn in every biome at the surface.

•they are breed by all seeds,fruits,insects,and cheese(cook milk bucket in a furnace),and when breed there will be 3 baby mice,also mice won't follow cheese,but will follow the other food that's used for breeding them

•mice will run from players,monsters,or any animals that are larger than sheep,and zombies,spiders,slimes,wolves,ocealots,and any predatory animals will kill mice

•on death,mice will drop 0-1 raw rat,0-1 rabbit hide, 0-6 bone shards,and 0-3 random seeds as a rare drop

•mice can be brown(all biomes),gray(all biomes),tan(deserts/mesas/Savannahs/tropical island/plains only),black(all biomes),white(mountain/cold tiaga/tundra/ice spikes/frozen ocean only),light gray(mountains/cold tiaga/tundra only),dark gray(mountains/warm tiagas/and roofed forests only),red-brown(jungle/tropical island/roofed forests aka the forest with the huge frick'n tress only),and black&white spotted(cold tiagas/tundras only)

•mice will kill insects,and destroy grass to obtain dead insects,and seeds to "eat"(this mechanic was talked about on a previous suggestion)

Mob 2:Squirrel:

•squirrels are a very common passive mob with 4 health

•squirrels can spawn in tiagas,oak forest,birch forests,roofed forests,and jungles

•squirrels can be breed by seeds,oak saplings,spruce saplings,and fruits,and when breed there will be 3 baby squirrels

•squirrels will destroy oak and spruce leaves(rarely), destroy saplings(ocansionally),and destroy grass to obtain saplings,and seeds to "eat",and squirrels will also rarely plant oak or spruce saplings.

•squirrels will run away from players,zombies,spiders,slimes,and predatory animals,and zombies,spiders,slimes,and predatory mobs will kill squirrels

•on Death,squirrels will drop 1 raw squirrel,1-2 rabbit hide,0-6 bone shards,0-1 oak or spruce sapling(rare drop),0-2 random seeds(rare drop),and 0-2 rabbit's foot(rarest drop).

•Squirrels can be brown(all biomes),red-brown(jungles/roofed forests only),red(oak forest/birch forest only),black(all biomes),gray(all biomes),and light gray(birch forest only)

Mob 3:Bats:

•Bats are a relatively common passive mob with 6 health

•Bats can spawn in every biome,but only in areas dark enough to spawn monster mobs

•Bats will fly away from players,or any mob except other bats,rodents,skeletons,creepers,witches,and insects. Zombies,Spiders,Slimes,and predatory animals will kill bats

•when a bat isn't flying away from something,they will eventually sleep,and hang upside-down from the underside of blocks until someone or something "scares" it to start flying again, or the point at night when monsters spawn at the surface they will automatically wake up,and start flying

•Bats will follow witches,and bats are immune to poison potions(though mobs with poisonous attacks could still poison bats though), which the bats will act like a weak which shield to anything that attacks witches,like players,which makes witches a little more challenging to kill

•bats can be breed by insects,spider eyes,fruits,and seeds

•bats will kill insects,destroy grass,and destroy Melons to obtain dead insects,seeds,and melon slices to "eat" 

•on death,bats will drop 1 raw bat,1 rabbit hide,0-6 bone shards,and 0-2 bat wings(a 1% chance drop. 4 bat wings,4 leather,and 1 diamond block can craft an elyitra,which are basically gliding "wings")

•bats can be brown(all biomes),red-brown(jungle/tropical island/roofed forest only),tan(deserts/mesas/Savannah/jungle/tropical island only),black(all biomes),and gray(all biomes) durring a Blood Moon event,new bat spawns will be replaced by hostile vampire bats until morning 

•Mob 4:Rat:

•Rats are a common neutral mobs with 6 health. They will also attack in packs like wolves do. Rats will also defend mice. Rats have 1.5 hearts of attack damage

•Rats can spawn in any biome,but only underground or at the surface during night

•Rats can breed by seeds,mushrooms,insects,and all food items,and when breed there will be 2 baby rats

•spiders,wolves,and predatory animals can kill rats

•feeding Rats poisonous potatoes can kill them

•Rats can be gray(all biomes),brown(warm,grassy biomes only),black(all biomes),tan(dessert/Mesa/Savannah only)white(snowy biomes only),and light gray(mountain/snowy biomes/birch forest only). Rats can be used as a way to have a better idea of what biomes you're under. During a Blood Moon event,rats will always be hostile until morning

•hostile rats will ran after the entity that they are attacking

•on death,Rats will drop 1 raw rat,2 rabbit hide,0-6 bone shards,and 0-2 bones 

Mob 5: Prairie Dog:

• Prairie Dogs are a relatively common passive mob with 6 health

• Prairie Dogs can only spawn in plains,desserts,savannahs,mesas,and tundras

•Prairie Dogs will run,or "bury" through dirt,coarse dirt,mycelium,dirt-with-grass,gravel,sand,red sand,and snow blocks to escape it's enemies. Prairie Dogs can't bury in any other block that isn't listed above,making them limited to being in the dirt layer,and can't enter the stone layer. They also can't take suffocation damage from dirt related,sand,gravel,and snow blocks,and when burried into the ground,they'll move though it similar to MineCraft squids in water. Prairie Dogs will only burrow in the ground when attacked,otherwise it'll behave like a regular mob(standing on the block,and not burrowing in it)

•Prairie Dogs can be breed by grass,ferns,dead bushes,mushrooms,fruits,and flowers,and when breed there will be 4 baby Prairie Dogs

•Prarie Dogs will destroy grass,ferns,dead bushes, mushrooms,and flowers to obtain those items to "eat"

•Prarie Dogs don't run away from predators unless attacked. Zombies,Spiders,and predatory animals can kill Prairie Dogs

•on death Prairie Dogs will drop 1 raw Prairie Dog,2 rabbit hide,0-6 bone shards,and 0-2 rabbit's foot(a very,very rare drop)

•Prairie Dogs can be brown(plain/savanna only),tan(desert/Mesa/savanna only),and white(tundra only)

Also maybe the drawing of it's 3D model should be different,because the one I did is crap. Lol

Mob 6:Lemming:

•Lemmings are a very common passive mob with 3 health

•Lemmings only spawn in tundras,cold tiagas,and ice spikes biomes

•like Prairie Dogs,Lemmings are able to "burrow" themselves in certain blocks when attacked,though Lemmings will run away from it's enemies

•Like Chickens,Lemmings will walk off cliffs far down enough for fall damage regardless of if there's water below or not,though Lemmings aren't immune to fall damage.

•Lemmings can be breed by grass,ferns,mushrooms,and flowers,and will destroy those blocks to obtain those items to "eat". When Breed,there will be 4 baby Lemmings.

•Zombies,Spiders,Slimes,and predatory animals will kill Lemmings.

•on death,Lemmings will drop 0-1 raw lemming,0-1 rabbit hide,and 0-6 bone shards

Mob 7: Ferret:

•Ferrets are an uncommon semi-neutral mob with 8 health,that only attacks it's attacker one time per damage it takes from the atracker,and then runs away for a couple of seconds after it's retaliation. Ferrets deal 1 heart of attack damage.

•Ferrets spawn in plains,small oak forests(forests with small oak trees),and desserts most often,but will also spawn in mesas,savannas,roofed forests,and tundras occasionally

•Like Prairie Dogs and Lemmings,Ferrets can also burrow into the ground,but only when after one of those rodents,and then it'll surface,and walk normally after it kills the rodent,or if the Ferret lost it.

•Ferrets can move only slightly slower than a baby zombie,but they're still fast mobs

•Ferrets can be breed by raw bird type meat,raw rodent type meat,raw lizzard,raw frog,and dead insects,and they will kill weak birds(like chickens,turkeys,or small birds),rodents,passive lizzards,frogs,and insects. When breed,there will be 2 baby Ferrets

•Feeding Ferrets 5-12 of a cooked variation of the food used to breed them,will tame the Ferret,which the tamed ones have 16 health,they could help you out in battles,perferbably a player vs wild animal battle

•Spiders,slimes,and some Predatory animals will kill Ferrets

•on death,Ferrets will drop 1 leather,and 0-6 bone shards

Mob 8: Raccoon:

•Raccoons are a neutral mob with 8 health,that deals 1 heart of attack damage

•Raccoons can spawn in small oak forests,birch forests,warm tiagas,cold tiagas,roofed forests,swamps,and jungles(basically any area that consists of lots of trees)

•Similar to NPC Villagers in MineCraft,Raccoons have the ability of opening and closing wooden doors and wooden trapdoors

•Racoons can breed by beetroots,carrots,potatoes,mushrooms,fruits,eggs, insects,raw fishes,raw rodents,raw birds,raw lizzards,raw frogs,raw mutton,raw porkchop,raw beef,other raw meat,rotten flesh,spider eyes,and pumpkin pie. Raccoons will kill fish,frogs,passive lizzards,rodents,passive birds,and insects,also,Raccoons will destroy grass(when grass is mined by a raccoon,it'll sometimes drop beetroot,carrots,and potatoes),and mushrooms to obtain the items to "eat", Raccoons will also "eat" the eggs layed by bird,reptile,and fish type mobs.

•Zombies,Spiders,Slimes,and some Predatory animals will kill Raccoons. Raccoons also have a "Rivalry" with Foxes(they will attack each other unprovoked)

•on death,Raccoons will drop 1-2 leather,0-6 bone shards,1 iron ingot(5% drop chance),1gold ingot(3% drop chance),and 1 diamond(1% drop chance)

 

BlueTangs Rock3
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Here's the Rat

Images: 
BlueTangs Rock3
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Here's the Prairie Dog(one of my worst drawings. Lol)

Images: 
BlueTangs Rock3
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Here's the Lemming

Images: 
BlueTangs Rock3
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Here's the Ferret

Images: 
BlueTangs Rock3
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And Here's the Raccoon

Images: 
BlueTangs Rock3
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I hope Solverlabs likes this,and there's more to come. :)

TU☯
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Good idea,  but instead of every mob having it's own type of meat,  could it just be called "raw rodent" (although now that I think of it,  bats aren't flying rodents XD) Because it'll probably be a lot of work for the coders to create lots of different types of meat,  textures, hunger bars given, etc.    

BlueTangs Rock3
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TU☯,they would probably replenish the same hunger,and saturation,as rabbit meat,just it'll be a re-texture,a different name,and it'll come from a different mob. Maybe there could just be rabbit,bat,rat,squirrel,and rodent meat?

TU☯
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BlueTangs Rock3,but wouldn't rat meat have to be much smaller and replenish a less amount? 

BlueTangs Rock3
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TU☯ wrote:

BlueTangs Rock3,but wouldn't rat meat have to be much smaller and replenish a less amount? 

when I imagine the rats in PoC, I would imagine overgrown,giant rats that are vicious like wolves,but protect each other and their mice cousins like a big happy family,you know that would kill someone for messing with one of them. Lol

TU☯
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BlueTangs Rock3,right,  my bad.    XD

BlueTangs Rock3
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BlueTangs Rock3 wrote:

 

TU☯ wrote:

BlueTangs Rock3,but wouldn't rat meat have to be much smaller and replenish a less amount? 

when I imagine the rats in PoC, I would imagine overgrown,giant rats that are vicious like wolves,but protect each other and their mice cousins like a big happy family,you know that would kill someone for messing with one of them. Lol

I think it was inspired by the Rats in MineCraft's Mo'Creatures Mod. Lol

TU☯
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0-o

BlueTangs Rock3
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TU☯ wrote:

I dunno... Lol

0-o

-LINK-
-LINK-'s picture

cool

BlueTangs Rock3
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-LINK-,Thanks! :D Also,you have a profile photo change? Cool!

pocadmin
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BlueTangs Rock3, thank you very much for the great suggestions!

BlueTangs Rock3
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Illusionz
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-LINK-, Keane Decker, is that you?

Minecraftocelot2
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Good drawings

BlueTangs Rock3
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Minecraftocelot2,Thanks! :)